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They finally did it and we survived it: the greatest nuclear war. In the ruin of humanity, our tools of destruction lie in wait for their next master. As survivors flock to your settlement, they turn their hearts to you to create a future secure from savages. Choose your allies carefully and hold your plans close. Maintain dialogue between other leaders, trade resources, plan coordinated attacks, and promise aid or revenge. It has become clear that only you and your newly formed Security Council can secure this world by suppressing your opponents' ambitions.

What is Security Council?
It is a modular board game utilizing hex tiles, colorful cubes, and cards. Security Council is a casual war game that will sate your appetite for strategic war but be accessible to non-war gamers. Mechanics are simple to understand and fun to discuss.

  • Simple: only 1 unit type, 3 resource types, and 8 page manual with full color graphics and photos.
  • Affordable: no necessary miniatures expansions, on par with Euro game costs, and includes 340 pieces.
  • Fun: encourages players to talk and make deals, has modular board to keep things fresh, and uses nuclear bombs!
  • Timely: sets up in minutes, scales from 1 to 3 hours, and resolves combat quickly.

Kickstarted Because of Great People
Security Council successfully funded on Kickstarter in December 2015. A lot of pictures and videos feature the late beta artwork and materials, namely an abstract art design and card-like tiles. The latest version for sale here is 1.0 which includes lore-friendly artwork and chipboard game tiles.

A Game for the Nuclear Family
Traditional war games scare away casual gamers. Instead, Security Council presents a diplomacy mechanic that is engaging enough for veteran players & approachable unit mechanics for casuals. Security Council is modular, scalable, quick to setup, intuitive mechanics, self explanatory cards and graphics, and it breeds discussion and post game memories!

Diplomacy Mechanics
Discuss diplomacy during every turn, trading resources and diplomatic power cards. Call votes to use diplomatic powers that can cease war after a strategic deal or to trap your enemies with a bomb overhead. Flood the field with a surplus of arms and weaken others by embargoing their collected resources.

Unit and Nuclear Mechanics
Capture territory using cubes representing units. Create more units by building factories. Build factories by collecting oil. Fire at enemies with die rolls. Combat is quick with a die, one roll determining how many units your enemy loses and then roll again to determine how many you lose. Fire nuclear missiles anywhere on the board but be wary because they destroy the target tile and every adjacent tile!

Concept Game (April 19, 2013) Early Alpha (April 24, 2013)
Concept Game (April 19, 2013) Early Alpha (April 24, 2013)
Late Alpha (May 9, 2013) Beta Gameplay (Fall 2013)
Late Alpha (May 9, 2013) Beta Gameplay (Fall 2013)
Mid Beta (September 6, 2013) First Edition: Tiny Scalable 2 Person Game (February 8, 2014)
Early Beta (September 6, 2013) Mid Beta: Tiny Scalable 2 Person Game (February 8, 2014)
Beta Gameplay (Fall 2013) Concept Game (April 19, 2013)
Late Beta: Four Player Game (February 09, 2014) Late Beta: Promotional Photo (February 15, 2014)
Concept Art for Kickstarter (September 13, 2015) New Tile Designs (December 22, 2015)
Finished Art Post Kickstarter (February 16, 2016) Finished Art Post Kickstarter (April 18, 2016)
Finished Art Post Kickstarter (May 23, 2016) Finished Art Post Kickstarter (November 22, 2016)
Concept Box Art (January 29, 2017) Additional Flavor Art Post Kickstarter (April 23, 2017)
Forming New Logo (April 24, 2017) Final Box Art (July 31, 2017)